CobraToon's avatar

CobraToon

Always making up
124 Watchers562 Deviations
53K
Pageviews
These are the critiques I have given for :icongrammarnazicritiques:
comments.deviantart.com/1/3779…
comments.deviantart.com/1/3949…
comments.deviantart.com/1/4189…
comments.deviantart.com/1/4099…
comments.deviantart.com/1/4147…
comments.deviantart.com/1/3373…
comments.deviantart.com/1/4165…
comments.deviantart.com/1/4224…
comments.deviantart.com/1/3930…
comments.deviantart.com/1/3849…
comments.deviantart.com/1/4010…
comments.deviantart.com/1/4163…
comments.deviantart.com/1/4187…
comments.deviantart.com/1/4268…
comments.deviantart.com/1/4268…
comments.deviantart.com/1/3543…
comments.deviantart.com/1/4416…
comments.deviantart.com/1/4429…
comments.deviantart.com/1/3889…
comments.deviantart.com/1/3931…
comments.deviantart.com/1/4467…
comments.deviantart.com/1/4592…
comments.deviantart.com/1/4442…
comments.deviantart.com/1/4498…
comments.deviantart.com/1/4673…
comments.deviantart.com/1/3998…
comments.deviantart.com/1/4679…
comments.deviantart.com/1/4655…
comments.deviantart.com/1/4641…
comments.deviantart.com/1/4748…
comments.deviantart.com/1/4798…
comments.deviantart.com/1/4816…
comments.deviantart.com/1/4484…
comments.deviantart.com/1/3739…
comments.deviantart.com/1/5085…
comments.deviantart.com/1/5100…
comments.deviantart.com/1/5304…
comments.deviantart.com/1/5362…
comments.deviantart.com/1/5362…
comments.deviantart.com/1/5367…
comments.deviantart.com/1/5123…
comments.deviantart.com/1/5530…
comments.deviantart.com/1/5551…
comments.deviantart.com/1/5412…
comments.deviantart.com/1/5680…
comments.deviantart.com/1/5821…
comments.deviantart.com/1/5600…
comments.deviantart.com/1/5992…
comments.deviantart.com/1/6120…
comments.deviantart.com/1/5864…
comments.deviantart.com/1/6293…
Join the community to add your comment. Already a deviant? Log In
:iconprojecteducate:
:iconprojecteducate:


The Absolute Basics – Anyone Can Write

Anyone can write. Even writing a novel sounds easy at first. In theory you: Write a word. Add a few more and you have a sentence. Write more sentences. Turn those sentences into a paragraph. Add some dialog occasionally. Write more paragraphs. Turn those paragraphs into a scene, or even a chapter. Write more chapters. Group those chapters into plot arcs, three being a good average. When you've written to the point where several major plot arcs have been resolved and the story doesn't need to keep going, your novel is done.

But trying to finish a novel, whether for NaNoWriMo or at your own pace, can quickly become a test of willpower. Once you sit down, what words do you write? What sentences can you form that won’t be the same as those other sentences you wrote last time? Are your paragraphs too long, or too short? Should you go back and fix up your work from the day before? What’s going to happen in this novel anyway?

So the doubts emerge, the words won’t come, and the empty page remains empty. People often call this writer’s block, and it’s one reason why so few people become writers even though, as I claim, anyone can write. In this article I give a brief overview of practices I have used to finish novels. This article is for all the people who have started a novel with every intention of finishing it, and who somewhere along the way lost the will.


The Energy To Write – Being Pulled By Hooks

Many times I have lacked the energy to write. But trying to force that energy to write is backwards – we write because we have energy. I believe writing energy is interest. You have to fall in love with your story, and writers might need some degree of monogamy. The story must be something you would drive a thousand miles to see, because metaphorically that's exactly what you will be doing. If you stop writing one story, it could be some part of you has lost interest in the project. So start a new project, or try smaller projects, or different modes of writing. Whatever you do, don't stop writing.

Everyone has story ideas, and creative types often have many, but we don't all become writers. We have our ideas for stories, but we haven't fallen in love with the story yet. Ideas are worthless until you find the hook, the thing you can fall in love with and which pulls you along. A hook can be almost anything. A meeting of two characters, an especially dramatic scene, a clever line of dialogue. You should have many hooks, so after you reach one you'll always have the next to pull you along. But an idea is not a hook. You can spot hooks because they make you want to write, not later or someday or when you have time, but now. And in the process of being pulled by that hook, an idea can and should change.

Whenever you get a story idea, write it down so you won't have to worry about it vanishing from your head. Back when I was learning to write, I came up with a ton of ideas and all of them are in my Ideas document. But I don't look at that document anymore, because now I write based on hooks. Just like ideas, hooks can come to you at your job, while you're in the shower, before you fall asleep, anywhere. Oddly enough, often not when writing. Be prepared to write when you think of a hook.

The other day I was up late, drastically in need of sleep and with work the next day … but there was a piece of writing forming in my head and I couldn't fall asleep. So I stayed up for an hour, wrote as much of it as I could, and finished it over the next few days. It's not even that the stuff I wrote while sleep deprived was any good, I ended up re-writing most of it. But I had to get it out of my head so I could go to sleep, and it become the seed for the piece.


Setting Goals That Work

There's a quote I follow, “A writer is someone who has written today.” One way to read that quote is the sense in which anyone can be a writer. There is nothing special or unique or impossible about being a writer. If you wrote today, you were a writer. You might not be a writer tomorrow, but there’s nothing wrong with that. Also the quote helps clarify what kind of writing you should do. If you want to write a novel but you spent the day writing poetry, then today you were a poet and not a novelist. Do what you wish to be.

The main reason I keep that quote is this: If you want to be a writer, you need to write every day. That doesn’t include reading your writing from the day before, drawing up character relation webs, or planning where the story will go. You can do all that stuff, but it doesn't count. Neither do the secondary requirements of being a writer such as reading and learning about writing. Those are essential, but they're not writing. Writing every day does include writing a few decent sentences, or writing an entire page then deleting it, or writing dialogue for a chapter far in the future. If you write every day for a month you could have a chapter, and easily complete a novel after a year.

Set tough but realistic goals when you have something specific to accomplish. Many people work full time and do writing on the side, yet they can still: sit down every day and write for an hour, or do whatever it takes to write one thousand words a day, or five thousand words a week, or one chapter a month. To keep yourself honest, upload that work to DA; you'll be more focused if you've promised to do something others can see. If you miss the goal one week, work harder to meet the goal next week. You might have to lose a little sleep to meet your goal, or give up some fun activities. That’s the reality of writing when there are only so many hours in a day. You have to love writing more than (personal example) video games, maybe even give them up. You can go back to them later, if you still want to by then.

Goal setting is difficult, but necessary. And not every goal will be right for you. If you set a goal of one thousand words a day but only manage to get three hundred on average, anyone would start to feel discouraged. But you still wrote three hundred words. You are still a writer. So for now, make three hundred words your daily goal. As you learn, maybe your daily average will increase. More likely though is you have to live with that pace and somehow find more time to write. Some writers are slower, but they still write novels.


Organic Growth – Write Like An RP

The rumor goes that role-playing games are the secret handshake in Hollywood. That the writers, actors, and probably everyone from the directors to craft services play some kind of tabletop pen and paper game. Role playing games are all about creating a character, placing that character in dramatic situations, keeping that character believable in their world, following the rules of that world to survive, and above all else having a good time.

When writing, you are essentially leading your audience through an adventure like the game master of a role playing game. So why not imagine yourself as that game master, with a group of players all fully immersed in their interesting characters? What can you do to keep the players (and you) engaged in the game? Throw challenges at them, allow them time to talk and recover, reward them when appropriate and always give their actions consequences. With a character-focused story, let the characters do what they would naturally do and have dramatic things happen around them. Tell stories that are fun for you and your audience – and there is a wide variety of what makes a story fun.

Thinking about writing this way can help you get a fresh perspective. It’s also fun and easy to practice. If you don’t do role playing games yet, get a group of friends together and try them. Write a deep character backstory, contribute to the world’s lore, or try being the game master. Better yet, join or start an online role playing post-by-post game. The rules there might be loose or nonexistent, but that makes it closer to most writing. You won’t be able to control the story like you can as a writer, but learning to give up control is important so a story won’t feel forced or on rails.


Add A Character / Ingredient

Think of writing as cooking. The story is your kitchen, and you can use anything to create your dish. Characters are your ingredients. Keep your favorite character types on hand at all times, and soon you'll know how best to use them. Try new character types occasionally to keep your stories fresh. Focus on your main characters, place them in a sturdy setting, and use just enough spice. When everything is in, put a lid on and let the story stew for a while. Some stories need heat and pressure, while others can simply be thrown together. Experiment with your personal stories, and attempt your best writing for others.

When a story feels slow and plodding along, add a character. When a story is starting to bore you, add a character. When a story needs something and you don't know what, add a character. New characters might bring out a subtle theme, add something that was missing in hindsight, or change the entire dynamic of your cast. When a story is too peaceful, add instigators that will cause trouble. When your cast is breaking apart, add a character that will glue them together. Every character added should have some purpose though, contributing to the whole story. If you don't know the purpose yet, you might soon find out when they tell you.


Craft Your Frame To Keep Things Interesting

All stories take place within a frame, and every part of a story is a frame. Paragraphs frame single ideas, scenes frame plot points, chapters frame themes, and novels frame all of these and more. Writers carefully craft each frame to brings meaning to a story. In the best stories, every single word brings something needed into a frame. Anything else gets cut.  Everything between the beginning and the ending, and from the revealed background to the implied future, is in the frame.

Since crafting your story with framing is so important, adding unnecessary moments inside the frame will weaken the story. It is possible, but not likely, for the contents of a frame to be too sparse. Rather, most stories are too messy. Scenes that don’t contribute to a character, or characters that don’t contribute to the theme, or themes that don’t contribute to the story. Even experienced writers add too much at first, but they know how to cut those unnecessary elements in editing. We grow attached to our favorite elements, but the unnecessary elements within one frame can be removed to a more fitting frame. If something is really good, it should get its own story anyway.

Thinking about frames also allows you to move things around inside them for greater effect. Maybe you wrote a scene organically before, but switching a few paragraphs around allows you to transition to the next scene easier. The ordering inside a frame can be just as important as the content. You are writing a story above all else, and so events should happen in a way that has meaning.


Dealing With Emotions and Fears

Sometimes there are serious things holding a writer back. There are times in a writer’s life when they shouldn’t be a writer today. After a serious trauma, after a death, when they are angry or depressed. Some people do write as a means of therapy, but there are many ways to recover. Instead of being a writer today, be a friend, a parent or a sibling.

But when life is going okay, consider the far more common and less serious things that may hold you back from writing. Perhaps a subconscious suspicion that your story isn't really that great after all, or even knowing the story is bad, or a fear that you can't do a great story justice. Whichever it is, accept it and move on. An idea may not be great, but you can make it great in the writing. Pursuing a bad idea can still be great practice for an eventual good idea. Maybe you can't do the great idea justice, but doing it half justice is better than not trying at all.

These less serious things that commonly hold writers back tend to revolve around pride. Writers want to write something amazing, but that's the problem. We need to write something terrible and learn from it. When you can’t write anything else, try writing something full of bad cliches, overused tropes and purple prose. Writing badly on purpose, when you know it is bad, is one way to practice writing well.


Ending A Novel ...

It's never too soon to start thinking about how your novel will end. You don't need anything specific, but keep the ending on your mind as you write. To have an impact on the reader, endings should mirror or reflect the beginning, showing how the characters have grown or emphasizing how they haven't. Write your beginning with an ending in mind. When you're lost somewhere in the middle of the novel, you can use that ending for ideas on how to proceed.

When you are finished, go back to a normal sleep schedule. Start doing the fun activities you had to temporarily give up, if you still think of them as important compared to writing. Tough writing goals are just tools. Writers use them when they have a specific project to complete, changing them as necessary, however works best to complete the project. To continue writing great novels, writers must embrace flourishing as a person.


... And Starting The Next

So you’ve finished your novel. But you don't want to write one long novel, you want to write a whole series of them, the classic trilogy perhaps. So save everything you wrote for the first story and threw out, because it might be useful in the next story. Note down any hooks in the first novel that can connect to the next. Go ahead and write a vague series outline, but don't get attached to it. You never know how editing the first might impact the second, or how writing the second might impact the third.

There are hundreds of ways to become a writer, and writing novels are one of the hundreds of ways to continue being one. Try writing short stories, which I think of as the building blocks of novels. Participate in contests to see how your writing stacks up against others. Diversify your skills with script writing, non-fiction and poetry. Keep a document on hand where you can write daily. And after you’ve done your daily writing, try critiquing the stories that others write. Write guides to share your insights on writing with others.


My Collection Of Don’t

Professional writers seem to write incredibly fast, but that’s because they're always writing. I don’t worry when writing takes me a long time. Like most artistic skills, writing takes longer to do well the better you get at it. I'm not getting worse, I'm getting better and that slower pace of progress is the proof. Never underestimate the time necessary to write well.

A story is an arc from beginning to end, and arcs require planning. But I don't pre-plan to the point where the story isn't interesting to me anymore. I allow myself fun surprises. At some point, deciding beforehand how each scene will go makes it harder to actually write. Most of the time, the organically written prose will reveal problems in the outline. An outline is easier and better in your head than prose could ever be, but prose is what people want to read.

These days we have many ways to alleviate the mental boredom of necessary waiting or mundane tasks. As someone who dislikes being bored I've tried them all – video games, music, podcasts – but I don't need to distract myself now. I've learned that boredom is an often-unrecognized key to unlocking creativity. When I'm bored is when hooks come to me, when the way to write forward on my current project will pop into my head, what that missing element will appear. Recharge your creative juices by allowing yourself to be bored.

Stories often center on the emotional growth and transformations of characters. But if I write them one way, I don't expect them to easily change. If I write one character to be a tough, no-nonsense warrior, I don’t expect them to easily cry when I need them to cry. If I write a character to be a coward, I don’t expect them to be brave without some big incentives. I wrote my characters the way they are, and I have to live with that or show why they change. Fighting your characters will make the story more difficult to write.

I don’t take enjoyment from not writing. If I had a difficult time writing one day and told people about my writer’s block, they might try to cheer me up and tell me that everything will be okay. If those internet hugs feel good, that’s taking enjoyment out of not writing. My writer’s block might persist, might become chronic, if I get rewarded for it. Rather than that ten word status update, write ten words of your story.

Being tired may lower my inhibitions and make the writing feel easier. But I don’t let myself become sleep deprived to help me write. That would lower the quality of my writing and give myself more to re-write the next day. If I have to become impaired to write, there are deeper problems. To write your best, be at your best.


In Summary

In summary, anyone can complete their long storytelling projects. Doing so will require falling in love with your story and focusing yourself completely, so set tough writing goals, try new perspectives on writing and write toward hooks not ideas. If you still can’t write, consider what fears and bad practices might be holding you back. Other than that, there's always practical advice: take breaks, do exercise, spend time with friends, eat better and drink more water. Keep writing, keep reading, and keep learning about writing.

Join the community to add your comment. Already a deviant? Log In
Montages will have to wait! This week it's time for a serious piece … about football! And that's American Football by the way! I felt like a certain important point wasn't being mentioned, so there we go! And next week is part 1 of High War's chapter 15!



Night School
by Amy and Nicholas Stroffolino

Home: www.theduckwebcomics.com/Night…
First: www.theduckwebcomics.com/Night…

Tell me if you've heard this one before. A story begins someplace we've all visited before, but this is the darker, edgier version. The characters remind us of people we've met or seen, but they are all monsters either metaphorically or literally. Their problems are just like our problems, but with some gruesome twist or evil secret. In other words the world is exactly as we know underneath, but made grittier on the surface purely for the sake of making the story seem more interesting. In some cases the plot isn't even unique or very good in itself, because it relies on the supposed coolness of its darker world for everything. Which is not to say that a dark world story is automatically worse, but that the story still needs to be good without leaning on the crutch of a dark world. The story needs to be good enough that it could be told without the dark world and still be interesting, which means that a good dark world story is using that world as part of its message. This webcomic didn't get far enough to start revealing the message (that kind of thing really should be in the first chapter) and maybe that's why it's hard to find much to say about the comic. We begin in a classroom of the titular school, but rather than running to get to school on time our protagonist (apparently) is already present and annoying his teacher with hyperactive chatting. So the teacher teleports him away and now things are back to normal for the school day genre, with the hyperactive kid running in to almost every other classmate along his way back to the school. The kids are a wild bunch, mainly an assortment of monster-race types with kid-level superpowers and larger than life personalities. They all arrive in some manner or another and the day begins, with the comic falling in to a routine of normal problems being tackled by monster kids. There's some TV show they all either love or don't care about, lunches get traded and monster appetites are revealed, pranks are pulled and finally the day ends with the ring of a bell. So far it's less a story and more a series of character introductions, but that may be intentional. The art is high skill and full color, with basically a cartoon / anime style.

Why you should read this: There is a certain nostalgic feel to this comic, which takes the reader back to all the daily trials of childhood and how big those moments seemed then, with pranks and bullying and lunch trading and maybe making friends. Almost all of the characters feel round with some problem they want or need to tackle, and all of them can be interesting if put in the right situation, so reading about them may inspire you when making your own monster kid characters.

Why you shouldn't read this: The comic is a little too full of characters too quickly, with almost every page of the first chapter revealing some new classmate or their uniquely weird personality, so that it becomes more a cacophony of character introductions. The webcomic went on a somewhat-explained hiatus (they stopped when someone stopped giving them the rights to make it) in the middle of the second chapter and hasn't come back, though you can buy the first volume and get more stories … which makes the webcomic a promotional ad for itself?

Other cool stuff: This is a Duck webcomic and there's not much else to do but read the comic and comment below, basically it feels like they left the comic here for the free hosting as a lasting archive of sorts. There's a wiki if you can find it, check the author comments. But the creator has quite a few other comics out there, most notably Cwens Quest if you like the world but want more grown up adventures … but that's been on hiatus as well.
Join the community to add your comment. Already a deviant? Log In
This week it's part four of High War's chapter 14! The conclusion of our heroes' fight to leave the city! Children are rescued, magic items are understood and we meet the first of the many big monsters to come! Next week, probably the Game!



Newman
by Josh Ulrich

Home: newmancomic.com/
First: newmancomic.com/behold/

Sometimes a writer just needs to give up on their old and tired characters, basically allow them to retire. Not exactly when the character is old and tired, but more when they start repeating themselves and definitely when they keep getting the same results. A character that tells the same story every time becomes more rote with every iteration; for a character to remain interesting, they must not become stale. And if the writer really wants to keep the character going, there's lots of ways to reinvigorate them. Change their sex and see how their life instantly changes, or change their race, give them new powers or take away the old ones, make them evil and see what happens when new protagonists run across them, change their hairstyle, change their weapon of choice, change the people they know and love or hate. If a character starts to become a tired cliché of themselves, either change them or retire them. Consider the titular character of this webcomic, a square-jawed gnome who seems to be in just such a character rut. He's a cop of sorts, a talented field agent working for a federal program that eliminates and removes the many dangerous pests and monsters living in his classic fantasy world set in modern times. He's good with a sword, more chop-happy than pretty but it works, and he knows a few good tricks and useful skills. Before this story begins his life was pretty great; he was dating his super-agent partner and thinking about proposing to her, he enjoyed and was respected for his work, and maybe he put on a gruff front but that was the hardboiled cop in him. But then he did propose and she turned him down and they broke up and she moved away and now he's unhappy again. Before he knows it he's got a new partner (who at first he hates because she steals his kills) who coerces (magically?) him into living a little and enjoying life again, and pretty soon they start dating and things are right back to where they were, except that now he's sort of a slave and a werewolf and somehow an ex-football star who was dating that previous partner since high school. But he gets to fight giant sea monsters like he always wanted and that's a plus! The art style varies greatly but stays professional quality with color.

Why you should read this: Fun fantasy pastiche world in modern day setting with various adventures and things to kill, or sometimes just encounter and laugh at. An interesting relationship dynamic that gives a whole new meaning to the magic of love, our hero will do great or just plain embarrassing things and it's not always clear whether any “real” magic was used.

Why you shouldn't read this: If you like romantic comedy for the “will they / why won't they” aspect, because these two are basically dating from day one, officially decide to do so a few short arcs in and our hero is already looking at that ring in his pocket again. This is not the creator's first try at this character by far and even though it may be the best yet that's not a great track record, the story is a side project for the author and might end up on hiatus or unfinished on a cliffhanger like the last few.

Other cool stuff: There's a blog with random and not-so-random art, the most interesting of which is the recent bunch of background characters who work at the same agency. The Comics Vault is where you can find older versions of the characters and see where things came from, like backstories but technically not canon. The Artwork page is random illustrations based on the world and story, and the C.R.D. Members page is for I guess if you wanted to print out the background character badges. Definitely go read the author's other comic Jackie Rose, which has sort of a Lara Croft / Indiana Jones vibe with adventures in a slightly more serious world … and is also on a second try.
Join the community to add your comment. Already a deviant? Log In
When writers create a character, there is no telling when or where that character will show up again in their future writings … but it is almost guaranteed that they will. So when I wrote my Sketch – The Bystander Effect piece (found at fav.me/d66duz4 ) I wasn't really planning to do it with the obese fireman character I created back in college for a writing exercise; all I wanted was to play on the old opposite-to-how-you-might-think Bystander Effect by re-writing history to show my idea of the Lazy Bystander Effect. The piece itself was also sort of a social experiment; the idea being that if the Lazy Bystander Effect would seem more realistic than the Bystander Effect (which I think so) then that would say something about people's view of people. We expect people (or more precisely, other people) to be lazy and give the minimum required effort to a situation (we of course believe that we ourselves would make every effort possible) while it seems weird to us that someone would do nothing at all even when presented with a simple opportunity to help someone. And I find it interesting to consider that maybe, if we had discovered the Lazy Bystander Effect on that day instead of the Bystander Effect, we might never have realized the latter and kept on believing the former. But anyway, George. As I was planning the piece, coming up with the modern day scene at the end or the canyon imagery of the two buildings and their dark middle, George was the one who stepped forward to play the part of the bystander. Once more George was the one stepping from his shower and giving special attention to his bushy eyebrows, the pride of any fireman. And I like the piece because I feel like that extra bit of characterization really helped the piece come out, even if I was told later that a fireman is exactly the type who wouldn't react in a lazy manner. What did I learn? Let the old characters out of retirement.

This week it's chapter 16 of the Game! Memories are remembered, relationships are defined and a call back finally comes! Our heroes meet an odd ball of a character that may be based on a gaming character of mine! Next time, montages! But first, next week, the actual conclusion of High War chapter 14!



Mystic Revolution
by Jen Brazas

Home: mysticrevolution.keenspot.com/
First: mysticrevolution.keenspot.com/…

To be emasculated means one of two things, either the literal meaning of to castrate, or the more common and complex meaning of to weaken or deprive of strength. The two meanings considered together is slightly troubling because the word implicitly comes from a world where men have the strength and to take away that strength makes a man not a man any more. In other words when men are made weak they are not “real men” any more; this of course becomes the central idea in question for many stories. If you take power away from a male character, will he become feminine instead? Will he be a better person, more balanced and empathetic in his views and to his female friends? If you give power to a female character, will she become more masculine? What kind of person will she become with masculine power, will she be better or worse? Does power come with masculinity and go away with femininity? What does it mean to be masculine or feminine? This webcomic covers a lot of these questions, all in the guise of an often-silly romance drama with sections of intense action. We begin with our heroine returning to a futuristic MMO videogame world after a long ban; the game is her life, where her friends are and where she once held power as a champion of justice moderator. She still has a lot of that power too, which she uses to best (and let's face it, show up) her newbie ninja friend and love interest; yet he continues following her, professing his interest at every opportunity, learning the ways of this game and always calming her when she's looking ready to start burning the world down. Their growing relationship survives a few challenges as the two make new friends and rediscover old ones; one of her old friends sleeps with every character she can, the other wavers between proper and crazy drunken, while their new friends include a cute-loving catgirl and a terse warrior. Eventually the person behind the heroine's ban returns with schemes and vague “evil in the name of good” plots, but even as the action heats up the story never wavers from those interpersonal dramas and simple enjoyment of the game world. Will she need to stop her old foe, or can she just play the game she used to enjoy so much? The art continuously evolves throughout the comic, mixes styles well for effect and adds full color near the end of the first arc.

Why you should read this: If you've played any MMORPGs because this story knows you and likes all the same stuff, there's even some throwbacks and shout-outs to the history of the genre. The (complete stereotypes of) trolls and griefers are mysteriously absent and instead the comic focuses on very real people and problems in the world of gaming.

Why you shouldn't read this: If you don't like violence and adult content, the comic attempts to keep things at least teenage safe but never quite stays family friendly. If the comic isn't on hiatus it's being interrupted by interludes and convention reports, so if you don't like waiting for the next dramatic installment.

Other cool stuff: A bunch of ways to follow the author on the front page, or even meet them at any of the many, many conventions they visit. The New Readers page is full of info on the characters and places to start reading, with some sections detailing the inspirations and a “how it's made” of the comic. The Archives links to the first page of every chapter (but doesn't include every chapter), the Wiki is mainly in-depth on the characters and setting, and there's some interview comics and avatars in the Stuff section. The Art section is actually fanart, with a fun little section of cosplayer photos too, while the Links page has some other webcomics to visit and a few art and gaming sites. And hey, the creator of this comic married the creator of Flipside, neat!
Join the community to add your comment. Already a deviant? Log In
Featured

Miscellaneous Record of Activity on Deviant Art by CobraToon, journal

Completing Long Projects by CobraToon, journal

9/26/2014 - Night School by CobraToon, journal

9/19/2014 - Newman by CobraToon, journal

9/12/2014 - Mystic Revolution by CobraToon, journal

Support My Work
Browse My Shop