It's kind of an interesting question actually: was Jesus a real person? This idea tangentially prompted me to write my Character – Clockwork's Creator piece (found at fav.me/d475c2m
) but the piece only offers one outlandish “new theory” to the debate. And you don't even have to say whether he was the son of God or had magical powers, those are completely irrelevant to the question of whether a man was born and died and between those two points in time preached that men should be kind to each other. Martin Luther King preached that people should be kind to each other and no one debates his existence, and there's a whole lot of people who say that Jesus lived so I'm willing to grant that he did. The question becomes, was he more than a man? The problem is that many of his miracles and proofs of divinity were well known “powers” in his day of other gods and god-like beings. Try searching for “Comparison between Jesus and ___” and you will find any number of charts listing examples of mythological beings who did the same basic stuff … so either a divine Jesus was performing those exact miracles to prove his divinity to those who knew those other stories, or he didn't do those things and others (his disciples) later said he did to make the connection. And that's where it gets interesting for me, when someone believes so strongly in something that they would make up stories to support it. Maybe Jesus the man was just someone speaking about kindness, and his disciples made him in to Jesus the Son of God after his death to give people a more powerful reason to be good to each other. Is a lie still wrong if told for good reasons? I like this piece because it inspires me, I feel it could become something more, a series of stories telling the life of this clockwork Jesus and how it performed the miracles we've heard of today … that would take a lot of research on my part, but that inspiration would carry me through. What did I learn? I put a little D&D into everything I write, and also I don't like writing in an “old fashioned” style for “long ago” tales. Oh, and when something scares me to upload … I'll get over that, it's probably not going to be a big deal.
This week is part 2 of High War's chapter 10! Everyone is now caught up on what transpired at Court and now our heroes have a way to meet the Count! One has a tough boss but that's okay, he's there to work and not afraid to roll up his sleeves! And a charming old man has some very good guesses about those cloak pins the bad guys wear! Next week, Pokemon: the Game or a surprise!
Characters that look like their authors can be a bit scary to think about. What does it say about the author if their fictional doppelganger is hurt? The life of a protagonist is not often an easy one after all, there could very well be danger, pain and (almost necessarily) drama. Could that be considered a form of self-abuse? What if the doppelganger's friends and family look like the author's friends and family, and then terrible things start happening to them? Friends might stop speaking to you if “their” character is killed off or turned evil, family might harbor mixed feelings if they are mistreated or made inconsequential, and again all of this was simply drama within the story. One might say it's hard to be close to a writer and storyteller, since naturally they will take inspiration from their lives and turn everything to their own ends. One artist stereotype is that of the lonely warrior, struggling in isolation to pull brilliance from the aether; perhaps that isolation is not wholly self-inflicted. In this webcomic our protagonist finds her mental self on a lonely journey through strange dream-like worlds, after an unfortunate incident on the day of her wedding that left her physical body in a coma. She meets strange denizens of those worlds of course, helpful animals and talking insects, bone giants and tough children, but either her willingness to leave them behind or her inability to accept their help means that she is often alone and in despair. In the real world she has people by her side, fighting in every way they can to bring her home, but only she can decide her own fate by reaching some mysterious destination and asking to be returned to the waking world. And between these jaunts through a land of purgatory she is also subject to the whims of her own memory, specifically her childhood memories of a boy who had disappeared the day before she was to run away from home with him. Does she now wish to run away from her fiancé, and so this journey is her mind giving her one last chance? Tough questions like this lurk on the edges of this story. The art is interesting to say the least, many of the otherworldly pages are color-inverted to give the comic a dark or strange feel, while others were created in a multitude of different ways as if to say that nothing about the world is fixed.
Why you should read this: Some very cool creativity for some of the pages, with play-dough or sandpaper or body painting … though the time commitment of these methods could be why the comic ended. A story that asks, “What would you do to go home again?”
Why you shouldn't read this: The people who should be the most important to our protagonist in this story, her fiancé and close friends, simply exist as sad people waiting for their tragedy to end … realistic to be sure, but not very fun. It doesn't seem like the comic will ever continue in this form and that's a bit depressing, especially with how it ended, the author has promised a visual novel game but who knows.
Other cool stuff: The archive is your basic Drunk Dunk (now apparently known simply as The Duck, lame) webcomic page, with basically the comic and a whole lot of stuff that has nothing to do with the comic. The personal art site has more of their art, random blog posts and news on their planned games. The Links page has a few good recommendations, but most importantly the Forum holds a summary of how Fainting Spells would have ended, if you can't not know.