The funny thing about VV from my Gypsy Tales series (which starts with fav.me/d3g9a3r
) is how much of a cop-out she was for me to roleplay. She starts out as a normal girl and becomes a powerful lightning-chucking sorceress, but between those two points was a lot of time that I didn't know if I could adequately do justice, or not in a spur of the moment game session anyway. I'm happy to write a female character, I can take my time with that, but acting one out … I was hesitant, I didn't trust myself. So I cheated. VV is no longer a normal girl, she is bound to a male lightning elemental that doesn't know how he got trapped within her and has no idea if he will ever escape. He influences her, changes her nature in subtle and not-so-subtle ways, makes butterflies afraid of her. As she grows in power, he will grow in control, because what she is doing is tapping into him to perform magic. They are becoming one, and the little native girl who loves her mother and father very much could disappear if she isn't careful. See what I did there? Any “young girl” moment could be attributed to me playing VV well as a young girl. Any “guy” moment, because I do have those, could be attributed to the lightning elemental. I could simply play VV to the best of my ability and not worry about slipping out of character because for her there was more than one person calling the shots, and the better I do at playing her the more she stays herself. I don't much like how close my telling of the adventure got in this series, I wish I had done something more like Craw-Land's journals, although on the other hand I did end up with a decent 52-page story for what I might consider little effort. What did I learn? To think about how what I want as a writer and what my characters want can work together.
This week, a part from High War's chapter 8! We begin with the adventures of the sentient scarf, lady killer in means if not in results, and end with meeting Zarah's Cleaver-taking father! Also some lady treats the Night Child as a god-like figure, what a silly lady! I'm working on a profile for Rolf now, it should be up later tonight! Next week, the conclusion of The Wish Granter!
Edit: Okay, so the profile of Rolf will be up next Friday, my bad.
by Steve Dismukes
Words have power; if you don't believe me look at fairy tales, and not simply within fairy tales where giving up your name can be a sign of trust or where the right word can open a door. Consider the power of the story itself. A mischievous but ultimately helpful creature of small stature who helps the heroes escape the Fey is Puck, an old woman of powerful magic who flies around in a cauldron is Baba Yaga, castles surrounded by thorns have occupants who will sleep forever and if you're fast enough and have a good lead you might just escape the Wild Hunt. These stories have been retold for years and years, they are old enough and well enough known that even beginning to tell one will bring up faint memories in the audience of other tellings. That's why we know at an almost instinctive level that the heroes shouldn't mess with the owner of a house walking on chicken legs. In storytelling, that is powerful. This webcomic is one that uses the power of myth and legend almost constantly, as its small cast of characters stumble through their fantasy world and alternatively defeat or escape its greatest legends. To begin, a woman makes a deal with the Old Ones for power; will she escape that bargain or fall to madness? A paladin of strong convictions has also fought the Elder Gods and emerged with a small and surprisingly useful ally, while a man of hellish heritage finds himself trapped in the company of a gnoll and may eventually meet up with the others after being held for years by the Fey. Last but not least, the most powerful may be the boy who survived giving the mother of witches a hug. They have all fallen in to their world's darkest places and lived to tell the tale, a feat that makes them genuine heroes in their world of many dark places. Speaking of darkness, this stylish high-contrast comic will make you believe that black and white alone can be colorful enough, while each chapter tells an almost-self-contained adventure.
Why you should read this: The many references to fairy tales and the D&D game, this comic knows and uses both to good effect. To see where the story is going and what will be accomplish by bringing these heroes together. For the cool art style alone?
Why you shouldn't read this: A certain amount of violence may keep you away, the comic only rarely gets gory but there is plenty of action. Not really much of an overarching story so far, more just people's backstories. There's been several unplanned breaks and extended hiatuses, including one currently, though this comic may be worth waiting for.
Other cool stuff: The site is about as basic as it gets, perhaps to emphasize the comic's own stark style, so basically you have links to the start of each chapter, a random page button (which doesn't make much sense in a story comic, just saying) and the occasional journal entries. You might also find other places by looking through the journals, such as an About page with a basic synopsis and a bio of the author, or the link to an online store where you can but shirts and other merchandise. This comic may be on break but the artist's other comic the Dungeon Grind seems to still be going, with a shorter-focus and more humorous take on fantasy life.